Korrode, on 15 October 2012 - 01:56 PM, said:
With the current system, a great sword can still break on the first hit. At least with these systems you can guatantee more than that. Even if it was a guatantee of only 10 hits, that's still 10 times more reliable, no?
could coding be done to make PVE and PVP swords, the same swords but each category having different break rates. PVE last a shorter time, PVP last longer and would necessarily need to be of the finest Quality.
if Weapons are given specific use as the Orc Slayer implies , say in end game instances -- this would give rise to demand for high production which is good for alot of people in the game from the leveler in High End st00fs to the new guy churning out ings for the busy guild he's in.
. Making things like armor and swords last longer and longer might be good at first but what about later when everyone has ten of them, everyone except the newer players who never get involved because nothing has a use for low level people. Make things useful but dont make them last forever, make it change. In end game instances make it essential to carry certain items, but make them items that newer players can make or gather because that way you directly tie the game from old to newer blood. Breaking is good because it can actually build whole unions of production.
But hey, as much as I can say dont, if it really is a pain in the nuts to have your great sword break on the first swing -- that aughta be changed