Having some people on one break chance and some on another is freakin terrible for game economy balance. Lets reduce the breakrate of gear a bunch and remove NMT perk.
Consider too there can be a much more 'dependable' breaks system in place than the unpredictable EL one (eg. http://www.other-lif...-breaks-system/ )
So discussion before I make poll.
* Sponsored Poll *
sponsored by Korrode
With the update on Oct 17th, the break rate in game was reduced by what should be about 50% and the effect of NMT was also reduced. This poll needs to be answered AFTER TRYING THE NEW RATES to give input as to what to do.
There is also another poll related to not making things break suddenly that you should consider as well.
The above note is from Learner, back to Korrode now:
Really think about what NMT does when it's effect is significant (like it still remains now, halving break chances)
Is it still not going to be massively desirable to have?
Is it still not going to be off-putting to go and do challenging PvP or PvE when you don't have NMT active?
I certainly am not going to want to do something without NMT when I could be doing it with half the chance of breaking my gear. NMT just becomes another 'must-have', expensive item that doesn't add any actual gameplay mechanics. If anything, it will remove or reduce the use of other strategic gameplay mechanics. The strategy of choosing which cape (mirror VS BP, etc.) won't be something a lot of people will be doing. They'll just use NMT.
If it's implemented as a perk it's the same thing: it will simply be a must have for anyone that wants to do even semi-regular fighting. Using up those 'perk points' (whatever they may be) on that rather than on a strategic choice between other perks.
What i've said may not apply to absolutely everyone, but consider the people who will be willing to have 'double the breaks of everyone else' and get the benefit of some more combat strength; people with tonnes of gc to spend. The hardcore grinders, even the RL$ people since we do already have some legal avenues of turning RL$ into gc (not that i'm against Plat coins per se). We should try to keep everything highly accessible to, and balanced between, as many types of players as possible.
Not to mention - I still don't see how u properly balance break rates and equipment throughput when some people are on one chance and others on another.
For years now in EL, Radu has 'balanced' breaks purely based on NMT being active, with no consideration for what it's not. If it stays in game here, most people will have it active most of the time, i don't see how we won't end up in the same predicament as EL.
Edited by Korrode, 17 October 2012 - 07:25 AM.
added sponsorship and Note