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Remove NMT cape (and never introduce the perk) and lower break rates.


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Poll: How should break rates & NMT be handled (50 member(s) have cast votes)

What so you think if the new reduced break rates?

  1. Things don't break often enough (1 votes [2.00%])

    Percentage of vote: 2.00%

  2. Good enough for now (16 votes [32.00%])

    Percentage of vote: 32.00%

  3. I don't know (13 votes [26.00%])

    Percentage of vote: 26.00%

  4. Things are still breaking too often (13 votes [26.00%])

    Percentage of vote: 26.00%

  5. Still breaking way too much (7 votes [14.00%])

    Percentage of vote: 14.00%

  6. Other (0 votes [0.00%])

    Percentage of vote: 0.00%

With NMT Cape able to break and it's effect reduced to half the protection, Should NMT still be available in game

  1. No, NMT shouldn't be available at all in any form (38 votes [76.00%])

    Percentage of vote: 76.00%

  2. Keep them in, but make the capes a little bit more breakable (1 votes [2.00%])

    Percentage of vote: 2.00%

  3. I don't know (2 votes [4.00%])

    Percentage of vote: 4.00%

  4. Let's leave it as it is for now, and Poll again later after additional changes (3 votes [6.00%])

    Percentage of vote: 6.00%

  5. Let's leave it as it is for now (6 votes [12.00%])

    Percentage of vote: 12.00%

  6. Other (0 votes [0.00%])

    Percentage of vote: 0.00%

If NMT is removed totally, what do we need to do to the break rate?

  1. Reduce the current break rate (27 votes [54.00%])

    Percentage of vote: 54.00%

  2. Leave the break rate as it is (14 votes [28.00%])

    Percentage of vote: 28.00%

  3. I don't know (9 votes [18.00%])

    Percentage of vote: 18.00%

  4. Other (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote

#1 Korrode

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Posted 10 October 2012 - 05:28 AM

*sighs* when I last discussed this many people could not get their head out of the ELspace of "but omg my gear will break too fast!!1".

Having some people on one break chance and some on another is freakin terrible for game economy balance. Lets reduce the breakrate of gear a bunch and remove NMT perk.

Consider too there can be a much more 'dependable' breaks system in place than the unpredictable EL one (eg. http://www.other-lif...-breaks-system/ )

So discussion before I make poll.

* Sponsored Poll *
sponsored by Korrode

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IMPORTANT NOTE!!!
With the update on Oct 17th, the break rate in game was reduced by what should be about 50% and the effect of NMT was also reduced. This poll needs to be answered AFTER TRYING THE NEW RATES to give input as to what to do.

There is also another poll related to not making things break suddenly that you should consider as well.

LRNR

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The above note is from Learner, back to Korrode now:

Considerations:
Really think about what NMT does when it's effect is significant (like it still remains now, halving break chances)

Is it still not going to be massively desirable to have?
Is it still not going to be off-putting to go and do challenging PvP or PvE when you don't have NMT active?

I certainly am not going to want to do something without NMT when I could be doing it with half the chance of breaking my gear. NMT just becomes another 'must-have', expensive item that doesn't add any actual gameplay mechanics. If anything, it will remove or reduce the use of other strategic gameplay mechanics. The strategy of choosing which cape (mirror VS BP, etc.) won't be something a lot of people will be doing. They'll just use NMT.

If it's implemented as a perk it's the same thing: it will simply be a must have for anyone that wants to do even semi-regular fighting. Using up those 'perk points' (whatever they may be) on that rather than on a strategic choice between other perks.

What i've said may not apply to absolutely everyone, but consider the people who will be willing to have 'double the breaks of everyone else' and get the benefit of some more combat strength; people with tonnes of gc to spend. The hardcore grinders, even the RL$ people since we do already have some legal avenues of turning RL$ into gc (not that i'm against Plat coins per se). We should try to keep everything highly accessible to, and balanced between, as many types of players as possible.


Not to mention - I still don't see how u properly balance break rates and equipment throughput when some people are on one chance and others on another.
For years now in EL, Radu has 'balanced' breaks purely based on NMT being active, with no consideration for what it's not. If it stays in game here, most people will have it active most of the time, i don't see how we won't end up in the same predicament as EL.

Edited by Korrode, 17 October 2012 - 07:25 AM.
added sponsorship and Note


#2 Bat17

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Posted 10 October 2012 - 05:42 AM

+1

It was just another item that advantaged the players at the top of the heap!

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#3 HaZe

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Posted 10 October 2012 - 05:50 AM

+1

#4 elg3neral

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Posted 10 October 2012 - 05:54 AM

+1

#5 Aislinn

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Posted 10 October 2012 - 06:15 AM

I had the perk and I'd be thrilled to have a much better, standardized, and predictable break rate and be able to use the pp's for something else.
+1

#6 scarr

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Posted 10 October 2012 - 07:29 AM

+1

with this cape, there was barely any other use wearing a different one

#7 Salt

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Posted 10 October 2012 - 08:14 AM

+1

no brainer

#8 SenZon

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Posted 10 October 2012 - 11:54 AM

+1

Needless to say why.

#9 kav

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Posted 10 October 2012 - 03:44 PM

View PostSenZon, on 10 October 2012 - 11:54 AM, said:

+1

Needless to say why.


#10 PandemiC

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Posted 11 October 2012 - 02:03 AM

+1


Bring back teh PK strategy of cape switching<3

#11 niemand

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Posted 11 October 2012 - 04:06 AM

+1
it will boost manu and crafting too

#12 SlayeR

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Posted 12 October 2012 - 06:12 AM

+3

#13 Korrode

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Posted 17 October 2012 - 07:22 AM

I added a note below Learner's in the initial post.

#14 Korrode

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Posted 17 October 2012 - 07:27 AM

Also Learner, I really dislike that you've included stuff about current break rates with this poll.

That's a separate topic.
Whether we want to have an item that halves break rates is one topic.
Whether we want to change break rates is another.

It won't let me vote on just one question, and since the current break rates only just got implemented, I either have to wait to see what they're like or vote "i don't know" on both so I can immediately vote on removing NMT.

EDIT: i just realised i actually mentioned break rates in the thread :P My bad :( I shouldn't have included that. It was about generally lowing them with removing NMT, a separate thread would be for specific amount to lower by.

#15 Bat17

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Posted 17 October 2012 - 09:15 AM

hrmmm.. what would be the effect of making it as cheap as other capes???

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#16 joker

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Posted 17 October 2012 - 12:48 PM

I voted good enough for now, and never introduce nmt, its better economically if things stay as they are, it will keep manuers busy.

#17 Wizzy

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Posted 17 October 2012 - 02:11 PM

I haven't voted yet, But Korrode,

In one thread you state that gear should be cheap and easy to replace,

Now you say the break rates should be changed so that items do not break as easy.

Can you clear this up for me? Which way would you propose as best? Can it be both?

#18 Korrode

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Posted 17 October 2012 - 03:38 PM

As i said in post #14 i shouldn't have included anything about break rates in this thread, it's another topic.

Gear should be cheap, it should break at a rate that fighters can afford to replace it, whatever that may be.

#19 niemand

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Posted 18 October 2012 - 02:41 AM

I would say never introduce the cape or perk, but use level and or charm attribute(or other crossattribute) to determine strenght (break rate) of items.

#20 Fire

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Posted 06 February 2015 - 06:23 AM

For players to know, we have NMT cape ingame.Only person who have it is lu_Ton and he got drop of fluffy rabbit, Siarato can confirm :)

Not sure if giants in any form are droping it too, but rate is very very low.




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