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Alt Characters In Other-Life


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119 replies to this topic

Poll: Alts in Other-Life (131 member(s) have cast votes)

Do we want to allow Alts in Other-Life

  1. Yes - and I don't care how many per person (27 votes [20.61%])

    Percentage of vote: 20.61%

  2. Yes - but they should be limitted (34 votes [25.95%])

    Percentage of vote: 25.95%

  3. Yes - but the should pay for additional Alts (11 votes [8.40%])

    Percentage of vote: 8.40%

  4. I don't know (3 votes [2.29%])

    Percentage of vote: 2.29%

  5. Other (1 votes [0.76%])

    Percentage of vote: 0.76%

  6. No - one player per person! (55 votes [41.98%])

    Percentage of vote: 41.98%

If Alts are permitted, what rules for Alts?

  1. Anything goes (41 votes [31.30%])

    Percentage of vote: 31.30%

  2. Limit Alt interaction, similar to EL (29 votes [22.14%])

    Percentage of vote: 22.14%

  3. I don't know (9 votes [6.87%])

    Percentage of vote: 6.87%

  4. Other (3 votes [2.29%])

    Percentage of vote: 2.29%

  5. No interaction at All (stricter then EL) (49 votes [37.40%])

    Percentage of vote: 37.40%

If Alts are restricted, how should they be monitored

  1. Really monitor & restrict (hard on mods) (27 votes [20.61%])

    Percentage of vote: 20.61%

  2. As need arrises, similar to EL (43 votes [32.82%])

    Percentage of vote: 32.82%

  3. I don't know (20 votes [15.27%])

    Percentage of vote: 15.27%

  4. Other (11 votes [8.40%])

    Percentage of vote: 8.40%

  5. Only if the community is concerned (i.e. rarely) (30 votes [22.90%])

    Percentage of vote: 22.90%

How to allow more Alts if allowed?

  1. Free, just let them be made (47 votes [35.88%])

    Percentage of vote: 35.88%

  2. Shop item, 1 time fee per Alt (cost TBD) (34 votes [25.95%])

    Percentage of vote: 25.95%

  3. Shop item, yearly fee per Alt (cost TBD) (26 votes [19.85%])

    Percentage of vote: 19.85%

  4. I don't know (16 votes [12.21%])

    Percentage of vote: 12.21%

  5. Other (8 votes [6.11%])

    Percentage of vote: 6.11%

Vote

#1 Kidberg

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Posted 11 September 2012 - 03:47 PM

Do we want to allow alt characters in Other-Life?  If so, with what limitations?  Do we allow multi play between characters.

* Sponsored Poll *
sponsored by LuciferX

Keep in mind this poll covers Alts, Interaction, and Cost! What rule we make here can greatly affect game play & balance. But, putting in extreme restrictions and monitoring can mean mods having to watch for abuse, meaning more alts and more time watching for abuse

Edited by Learner, 24 March 2013 - 07:21 AM.
added poll sponsotship


#2 Miles

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Posted 11 September 2012 - 05:44 PM

I think allowing alt characters could be permitted under close moderation, multiplaying. If multi were to be allowed, then I don't see a problem with allowing alternate characters.

#3 groomsh

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Posted 11 September 2012 - 11:39 PM

I think alt chars are ok, but i am against multi.
If possible, i would also ban gc selling :ph34r:

#4 SenZon

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Posted 13 September 2012 - 11:53 AM

Allow alts and multi - ban blackmarket

#5 Infamous

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Posted 16 September 2012 - 11:07 PM

agree with senzon, but limit it to 1 alt?

#6 Koss

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Posted 16 September 2012 - 11:32 PM

Agreed with Infamous, so the people with super computers can't run 10 OL clients and harvest around the clock on all of them.

Most people can run at least 2 clients at a time ... so it should be fair across the board.

#7 Korrode

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Posted 17 September 2012 - 09:59 AM

Allow alts. Allow multiplay. Ban blackmarket. Address the underlying issues so there doesn't need to be a limitation on the amount of alts.

#8 Wizzy

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Posted 17 September 2012 - 10:06 AM

View PostKorrode, on 17 September 2012 - 09:59 AM, said:

Allow alts. Allow multiplay. Ban blackmarket. Address the underlying issues so there doesn't need to be a limitation on the amount of alts.

Firstly yes, Ban black market. Absolutley key to keeping control of the in-game inflation. Not just with gold coins, but also with the ubber charaters that just change hands over and over.

As for having alts.  Personnaly I hate alts, I don't like running them, I don't like others using them...But that is my own personal prefernce.

I do not like alts interacting with each other. As we saw on the pk server people had a charater for mixing, one for harvesting and one for.....etc  etc.. I would not like to see OL the same as that.

#9 malameo

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Posted 17 September 2012 - 10:25 AM

for now ban alts, 1 char is enough for start. when things get started for good think again

#10 Blackbeard

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Posted 17 September 2012 - 11:06 AM

ya allow unlimited alts, remove multiplay rule, ban black market sounds good enough pour moi

#11 Kidberg

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Posted 17 September 2012 - 05:56 PM

I think if multi-play is allowed, only 1 alt should be allowed.

If your going to allow more than 1 alt, no multi play

#12 Korrode

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Posted 17 September 2012 - 06:42 PM

We should really get on to discussing the underlying issues that make people worry about alts, and try and fix them, and then cast our votes.

I'd start now but got work to do. :P

#13 Kidberg

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Posted 17 September 2012 - 06:53 PM

Well here's the issue with allowing multiplay with infinite alts:

If you are allowed to multi with numerous alts, why would there need to be any interaction with other community members? Market would hurt.  I could train 1 character as a fighter, 1 as a mixer, 1 as a harvest.  Harvest on 1, fight on 1, mix on 1.  Each of them would supply the other.  No need for interaction with anyone else in the community.

If you limit to one alt per isp, then it becomes harder to just rely on yourself for everything.

Also, if gc selling/buying is allowed, people create 10 harvest alts and gold farm all day long np.

#14 groomsh

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Posted 18 September 2012 - 12:26 AM

View PostKidberg, on 17 September 2012 - 06:53 PM, said:

If you are allowed to multi with numerous alts, why would there need to be any interaction with other community members? Market would hurt.  I could train 1 character as a fighter, 1 as a mixer, 1 as a harvest.  Harvest on 1, fight on 1, mix on 1.  Each of them would supply the other.  No need for interaction with anyone else in the community.
This is exactly why i think multi is bad.
I think that the Korrodes question should be the way around: why would you need to have multiple alts online AND interacting ?

#15 Aislinn

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Posted 18 September 2012 - 08:04 AM

My question is, why are you here if you only want to interact/trade with your own alts?

I don't think people would exclusively only trade with themselves.

As I stated in another thread, I don't mind alt trading, but of course some of the neg perks would have to go if those were reintroduced.  Also black market would have to go and be strongly enforced.

#16 Blackbeard

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Posted 18 September 2012 - 08:15 AM

You can make one character an allrounder and not interact with anyone else if you really want to, having an alts barely changes this, and it's not like it forces people to become loners

Edited by Learner, 18 September 2012 - 08:23 AM.
excess somment removed


#17 groomsh

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Posted 18 September 2012 - 12:33 PM

View PostBlackbeard, on 18 September 2012 - 08:15 AM, said:

You can make one character an allrounder and not interact with anyone else if you really want to, having an alts barely changes this, and it's not like it forces people to become loners
Believe me, making an allrounder is WAY HARDER then training army of alts.

#18 Wizzy

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Posted 18 September 2012 - 01:08 PM

Would it be feasible to have one charater only, and pay rl money for alts?  Say alt # 1 5 dollars, alt # 2 20 dollars, alt #3 100 dollars. (for example) this way limiting the amount of alts one would reasonably pay for, and providing income for the server all at the same time?

"Dont shoot me"     just a thought :P

#19 scarr

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Posted 19 September 2012 - 03:16 PM

having alts is lame, i can run quite a bit of clients, but i choose not to have an alt, it is annoying to run multiple windows, also i can't be bothered to compete with people who do use alts...

#20 Schmurk

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Posted 20 September 2012 - 12:10 AM

IMO, the main reason for which people want alts is to bypass some design issues of EL. The best examples are the antisocial perk and the nexuses you need to manufacture things. So I think that if we can fix these issues, the need of having an alt will reduce as well.
There are also people who want an alt just to farm gcs but this should be forbidden.

About the antisocial perk, this should not even exist, it's a really stupid perk.

About the nexuses, it's currently very annoying to spend PPs in them in order to be able to make/harvest/wear... things, moreover when you're focusing on a fighter build. You can still buy nexus with hydro bars but it's so damn expensive that you can't really spend all your time making steel bars because this doesn't correspond to the design of a game, it's a real full time job!

So the current system of nexus should probably be changed. It should probably not be related to PPs anymore but probably to some kind of achievements. As an example, you harvested X amount of minerals/flowers/ores, you gain 1 inorganic nexus which allows you to harvest faster or new types of harvestables or whatever...

EDIT: I forgot to say that anyway, having an alt to manufacture things for you is not a so good idea because your alt will get the exp instead of you... ;)




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