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RoD/RoP


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Poll: What to do about RoD & Rop (53 member(s) have cast votes)

What should be done about RoP

  1. Remove RoP from the game (22 votes [41.51%])

    Percentage of vote: 41.51%

  2. Modify or Weaken RoP (13 votes [24.53%])

    Percentage of vote: 24.53%

  3. Leave RoP as it is (17 votes [32.08%])

    Percentage of vote: 32.08%

  4. Other (1 votes [1.89%])

    Percentage of vote: 1.89%

What should be done about RoD

  1. Remove RoD from the game (14 votes [26.42%])

    Percentage of vote: 26.42%

  2. Modify or Weaken RoD (18 votes [33.96%])

    Percentage of vote: 33.96%

  3. Leave RoD as it is (20 votes [37.74%])

    Percentage of vote: 37.74%

  4. Other (1 votes [1.89%])

    Percentage of vote: 1.89%

IF a ring is to be modified, what should be done?

  1. Increase cooldown on ALL maps (12 votes [22.64%])

    Percentage of vote: 22.64%

  2. Increase cooldown on all maps except TD (5 votes [9.43%])

    Percentage of vote: 9.43%

  3. Decrease damage caused (5 votes [9.43%])

    Percentage of vote: 9.43%

  4. Increase cooldown & decrease damaged caused on ALL maps (2 votes [3.77%])

    Percentage of vote: 3.77%

  5. Increase cooldown & decrease damaged caused on all maps except TD (3 votes [5.66%])

    Percentage of vote: 5.66%

  6. Other (please explain below) (6 votes [11.32%])

    Percentage of vote: 11.32%

  7. Only usable against mobs, not players (20 votes [37.74%])

    Percentage of vote: 37.74%

Vote

#1 Nightmare

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Posted 19 October 2012 - 12:49 PM

I notice crafters now can make ring of power.  I asked to make poll.  Learner say to discuss first because a lot of poll already.

My opinion is these ring is bad for pk in current system.  At 5 cd, rod can 20 damage ea 5 sec, heal can heal 20 damage ea 4 sec, br can heal 30 ea 6-7 sec.  So can only heal rod damage, no heal for melee damage.  Another problem is it is like the reason for no summ stone.  Just spam click=little skill and little ability to defend except wear cotu and that limit fun in cape/weapon choice.

Thank you for thoughts on this.

* Sponsored Poll *
sponsored by Nightmare

Edited by Learner, 05 November 2012 - 12:18 PM.
added poll sponsorship


#2 joker

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Posted 19 October 2012 - 01:01 PM

yes something should be done about this , we have too little hp for that

#3 Hades

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Posted 19 October 2012 - 01:53 PM

.

#4 arxan

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Posted 19 October 2012 - 01:54 PM

agree, so perhaps increase cooldown

#5 joker

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Posted 19 October 2012 - 02:02 PM

5 sec cd on damage rings in td should be more then enough to prevent Opness

#6 AlpArslaN

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Posted 19 October 2012 - 02:07 PM

i agree with nightmare and joker, players have low health to face that kind of damage. You can lower its effect or you can damage wiith 20 for example+10 mana.

#7 scarr

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Posted 19 October 2012 - 03:22 PM

remove the rings

#8 PandemiC

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Posted 22 October 2012 - 04:38 AM

Keep the rings, just buy a cotu noobs <_< (until we get more HP then it should be NP :P)

#9 EaglePrince

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Posted 22 October 2012 - 06:03 AM

While I like scarr's idea, it just seems the PKers are tired of killing each other, they now need defenceless people to pick on! :P
If it is adopted, as I hope, I might go into potioning full-time, as I can see a market for TS pots.

But if it is adopted, I think it should be done for all PK maps.

#10 Bat17

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Posted 22 October 2012 - 08:33 AM

View PostEaglePrince, on 22 October 2012 - 06:03 AM, said:

If it is adopted, as I hope, I might go into potioning full-time, as I can see a market for TS pots.

Good idea, just need to start training on Forest Chims to get the book :-)

Bat17

#11 Nightmare

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Posted 22 October 2012 - 08:53 AM

yes let us all go back to brainless cotu mode :<  is bad for the game

#12 scarr

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Posted 22 October 2012 - 10:13 AM

if they would remain to stay, give them a penalty on use for xx seconds

#13 Nightmare

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Posted 28 October 2012 - 05:19 PM

seem most agree to change or remove, can i make poll now?

#14 scarr

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Posted 30 October 2012 - 08:19 AM

on use drops your armor by 10 during cooldown :P
sure make a poll!

#15 Nightmare

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Posted 05 November 2012 - 11:30 AM

I would like to make this a poll:

[*]  Remove ring of damage and ring of power
[*]  Modify ring of damage and ring of power
[*]  Leave ring of damage and ring of power alone
[*]  Other (please explain in post)

If voted for modify ring of damage and ring of power:

[*]  Increase cooldown for all maps
[*]  Increase cooldown for all maps but TD
[*]  Decrease damage caused
[*]  Increase cooldown and decrease damage caused
[*]  Other (please explain in post)

#16 StarDark

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Posted 05 November 2012 - 12:14 PM

I voted last poll 'Other':
Make it unable to use against players, leave the stats

#17 Nightmare

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Posted 05 November 2012 - 12:18 PM

hmm, not bad idea too, sd

#18 Jade

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Posted 05 November 2012 - 09:33 PM

Definitely reduce damage and increase cd. Atm we have no col or rdholm so the current rings would be way too op and we still have cotu's to protect from them. If we do remove them however, We can always bring them back if/when we reintroduce col's and rdholms.

View PostStarDark, on 05 November 2012 - 12:14 PM, said:

I voted last poll 'Other':
Make it unable to use against players, leave the stats

why would you waste gc on a rop or rod to use on the mobs we have now? unless drops were increased on cycs/fluffs/ mcw etc, it wouldnt be worth it.

#19 StarDark

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Posted 06 November 2012 - 01:17 AM

View PostJade, on 05 November 2012 - 09:33 PM, said:

why would you waste gc on a rop or rod to use on the mobs we have now? unless drops were increased on cycs/fluffs/ mcw etc, it wouldnt be worth it.

Doesn't really matter, it could be useful imo
But it's too OP vs players in pk combat hence why I suggested to change it this way =)

#20 Blackbeard

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Posted 06 November 2012 - 02:11 AM

once players have more hp (korrode's attri system plx) it won't be op in normal pk, whole td needs readjustment anyway imo




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