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Merc in KF


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22 replies to this topic

Poll: Mercury bag spawn(s) in KF (55 member(s) have cast votes)

Should there be Mercury bag spawns in KF?

  1. Yes (45 votes [81.82%])

    Percentage of vote: 81.82%

  2. I don't know (2 votes [3.64%])

    Percentage of vote: 3.64%

  3. No (8 votes [14.55%])

    Percentage of vote: 14.55%

IF Yes, how quickly should they spawn (overall of all spawns if multiple)?

  1. Very Quickly (caution here!!!) (4 votes [7.27%])

    Percentage of vote: 7.27%

  2. Faster (7 votes [12.73%])

    Percentage of vote: 12.73%

  3. Medium (30 votes [54.55%])

    Percentage of vote: 54.55%

  4. Slowly (3 votes [5.45%])

    Percentage of vote: 5.45%

  5. Very Slowly (take a long time to get very much) (6 votes [10.91%])

    Percentage of vote: 10.91%

  6. I don't know (5 votes [9.09%])

    Percentage of vote: 9.09%

What spawn locations make sense? (choose all that apply)

  1. North of the VOTD entrance (11 votes [16.92%])

    Percentage of vote: 16.92%

  2. North of the DP entrance (9 votes [13.85%])

    Percentage of vote: 13.85%

  3. In each Fort (after fixing middle fort problem) (35 votes [53.85%])

    Percentage of vote: 53.85%

  4. Other (10 votes [15.38%])

    Percentage of vote: 15.38%

Do we need to change the Drop Rate if this is added?

  1. No, leave it at 25% (32 votes [58.18%])

    Percentage of vote: 58.18%

  2. Change to 30% (2 votes [3.64%])

    Percentage of vote: 3.64%

  3. Change to 40% (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Make it 50% like other maps (9 votes [16.36%])

    Percentage of vote: 16.36%

  5. Make it 60% (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. We really must drop things, make it 75% (3 votes [5.45%])

    Percentage of vote: 5.45%

  7. Other (9 votes [16.36%])

    Percentage of vote: 16.36%

Vote

#21 Aislinn

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Posted 03 March 2013 - 11:00 AM

3 months isn't old.  3 years, maybe you'd have a point.

If everybody made their own topic on one subject matter, it would be scattered all over the forums and quite annoying to be forced to click reference link after reference link after reference link.

#22 Legolis

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Posted 03 March 2013 - 11:08 AM

I have to agree with Weaver there was a thrill to running in to grab mercury from KF with #beam me already typed in just to get it.  Having it near entrance/exit makes it more accesible for all.  Not sure what the respawn rate needs to be but some mercury free is better than none.

#23 scarr

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Posted 04 March 2013 - 04:37 AM

its not profitable to get merc from bags all day, you are better off harvesting minerals and sell for profit to buy merc from harvey...

so its all fine imo




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