I come with another proposition of a 'system', one that doesn't require so much analyzing, nor does it require so much tests.
I propose the removal of attributes completely, letting people choose from cross-attributes directly, along with giving players 2 pps/level. This means you will no longer choose coordination or physique, you will be choosing dexterity, matter, might, and so on directly, without having to end up with cross attributes you do not desire. The reason for the 2 pps/level is that, right now, if we add 2 pps to lets say coordination, we are rewarded with 3 cross-attributes increments, meaning 2 pps = 3 cross-attributes, so 1 pp = 1.5. I went along and raised that to 2 pps, so that we can tackle stronger mobs faster, not being stuck on the same mob from 60s to 90s.
If such a system were to be implemented, or at least tested, I propose that the cap put on cross-attributes be removed, so that the difference between players will be higher. At end game you'll have 190~ pps to spend, and you'll want those spent on cross-attributes that help your type of player, you don't want to be forced to spend them on cross-attributes you dont actually need. We might get some really interesting builds, some extreme ones too.
Below I have attached an excel spreadsheet which allows you to browse through such a system, and maybe even add to it. I have added a new cross-attribute as well, Restore, which increases defensive magic power, to differentiate mages from healers.
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Scarr & Hades
Edited by Learner, 12 January 2013 - 09:55 AM.
added poll sponsorship