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Changes Started 12/28/2012


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#1 Learner

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Posted 01 January 2013 - 01:20 PM

Invasion Changes:
  • Global health multiplier for Invasion Bosses is now system tunable, default changed from x2 to x3
  • Boss fail-safes on buffing logic to prevent overflow in extreme cases
Normal Changes:
  • Data file with first draft of normal OL style stats
  • Internal changes to allow future walking movement changes
  • Initial set of changes needed to modify map data for enhanced flight logic
  • Tweaks to very very rare drops, including additional items
  • Fix for armor being immune to damage in certain cases
  • Internal changes in preparation of being able to tune combat damage formula at run-time
  • Damage ratios for Attr vs Skill vs Weapon in combat are now tunable. The default when activated is the same as the original un modifiable system.
  • Removed Action Day


#2 Learner

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Posted 10 January 2013 - 08:45 PM

Live on 1/10/2013 along with activating the file driven version of the OL style monsters that were being tested.




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