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Changes Started 3/13/2013


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#1 Learner

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Posted 13 March 2013 - 05:03 AM

General Changes:
  • Harvest hour resets properly if logged off more then 1 hour
  • New timing event systems(testing)
  • Converted GIWS timer to use new Event system
  • Converted Manu & Harvest to use new Event system for improved timing and lower system load.
  • Made harvesting speed more tunable (needed for new Event based timing because < 0.1 sec precision instead of the old 1 sec).
  • Bug fix to new Event System to prevent bugs if you lose your connection and reconnect before the event timeout
  • Variable walking speed proof of concept (currently disabled on main)
  • Monster specials can now be defined in the monster file
  • Item abbreviations/synonym support added (preparing for Monster Drops definitions)
  • Enhance server side support of items to allow multiple nicknames and finding an item by it's name or nickname easily (step towards drops for monsters)
  • Enhanced Harvest definitions to accept Item ID or Item Name
  • Bug fix to GIWS that made invasions happen a little less often because Dragons had been removed.
  • Improved GIWS to give a generic warning on IM initiated invasions and their end.
  • Automatically remove Guilds who haven't had a player login during the last OL year (done monthly)
  • Fixed P2P lifetime purchase to automatically include the looks change (worked properly in yearly & upgrade, but not lifetime)
  • Adjusted new2 day & new hour processing so that the new day takes effect before GIWS is checked to prevent oddities.
  • Bug fix on kill bonus calculation
  • Disable automatic target switching during multi just because a new player/mob joined in (affects both players and mobs)
  • Adjusted Critical hits so they always do at least one point of damage no matter what the stats involved are.
  • Typo corrections
  • Bug fix on Premium support for Buddy lists
  • Making Ring of Power has been DISABLED (poll)
  • Free channels increased from 3 to 4
X-Attribute Related Changes:
  • Change Soft Reset to better estimate EMU carry after Soft Reset to determine if you can or not
  • Monster X-Attrs directly tunable from monster file instead of having to tune the old Attr's (in progress)
  • Initial support for sending X-Attr & PP data to client
  • Testing & troubleshooting of client support for the X-Attr data
  • Adjusted some spells to gain a little bit of strength from Magic Offense & Magic Defense X-Attrs until the Magic balancing can be redone
  • Forced Soft Resets now automatically store some of your inventory if you are overloaded
  • Forced Soft Resets enabled for testing
  • Enable tunable combat damage using floats so that every point of might & toughness makes a difference


#2 Learner

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Posted 05 April 2013 - 08:34 AM

Changes went like and X-Attr system activated on 4/5/2013




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