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Changes Started 4/26/2013

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#1 Learner



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Posted 26 April 2013 - 08:36 AM

General Changes:
  • Increase the chance for worn items to break during major harvesting events
  • Add Invasions as a Free Service that works only on Test to help with testing (may be disabled at a later date)
  • Bug fix on Perception still affect bag visibility.
  • Add Packs to Joker (Small Pack more common, Large Pack rare)
  • Fixed Tutorial Healing to look at OA again instead of PP
  • Proxy support for OL enhancements
  • Enhanced data compression when going through the Proxy with a new client (1.9.3 11)
  • Published new servers.lst file with the proxy being used to test with, uploaded via auto-update (manual install needed)
  • Bug fix for T-Pickaxe break rates
Mob Related Changes:
  • Boss gc random value is now affected by initial health
  • Mob drops can now have multiple tries if multiple defined (most mobs currently have normal drops and possibly an optional drop, this makes it N optional drops possible)
Magic Related Changes:
  • Change Magic min fail-rate to tunable, with default to 1%
  • Disable Total War completely until Magic & Ranging have been rebalanced and TTW can be looked at fresh.

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