New Invasion Master
Posted 01 June 2013 - 06:52 PM
Posted 01 June 2013 - 10:13 PM
IF..and thats a big IF, rat can do it then I'll go all out yes
Posted 02 June 2013 - 06:46 AM
Posted 02 June 2013 - 01:52 PM
Well, when I'm on, whoever wants a few pointers just pm me and I can give you a quick run through of some Invasion Building/Invasion Master stuff. Some tips n all that stuff.
Posted 03 June 2013 - 09:08 AM
At least if they all let me try..
Posted 08 June 2013 - 01:11 PM
Posted 08 June 2013 - 07:17 PM
Posted 09 June 2013 - 01:55 AM
I think i can be IM to help game have better invasions.
MY attitude doesnt mean anything
do not judge a book by his cover
Posted 09 June 2013 - 03:06 AM
I think i can be MI to help game have better invasions.
MY attitute doesnt mean anything
do not judge a book by his cover
Posted 09 June 2013 - 09:33 AM
pass, total pass on this joker.
Posted 09 June 2013 - 10:42 AM
Everything what i did ,doesnt mean i cant help game to have better invasions
Posted 25 February 2014 - 07:32 AM
- would allow smaller, localised invasions (not the widespread combat that L provides us for fun on the weekends, but one map waves)
- would allow small events, such as something i like from EL where they spawned mobs in waves in TD summon arena to be defeated in last man standing. Opens up diversity if we had another guy with the privelleges and right to moderate contests from pk to invasion challenges.
- different time zones possibly (eu/us/au)
- different style of invasions. again diversity.
- Quicker Reaction (possibly, only if community wanted) against rule breakages and reported people.
Posted 25 February 2014 - 11:27 AM
Posted 25 February 2014 - 11:38 AM
Posted 25 February 2014 - 11:48 AM
I would propose some changes just gtfo with spawning shit like above,spawn us 1k male goblins/trolls/ogres/cycs and will be super fking funny ... woah
but seems so hard to do..
Recently was nice invasion in naralik.Me and Rat cleaned it nicely ,something like oldschool invasion
EL has some great idea what is named invance..but they did shit rly,it can look better after following changes:
-Increase amount of gates will make it more interesting,harder and allow ppl to intensive thinking about tactics (like hey wait ,we can have only 3 ppl on this gate,stay here)
-Make some gates bigger (3 tiles max I would say) with a area that is made by space between inner and outer wall ,to give us time (tighten space that will thicken all mobs and allow us kill them without huge risk they will exceed a line and make us fail,risk that came with widening a gate..) thick walls.
-no cooldown on diss ring during invance ( to make us able to catch mobs that going close to the boundary line)
-dont spawn mobs on whole map range (why ? But generally why they do it.Spawn mobs around that place we protect and code that they have defined destination for example out fort.They move some tiles closer every each second (or few seconds) It will make stable and steady fight around gates enter,all the time.
-put the strongest ones at the end of mobs horde,also code that there is no chance the stronger mob will appear before any lower.
-define an exp bonus amount about an exp we get during the invance.So there is no chance that someone who killed 2 mobs will get same bonus as player who killed 150.Dont increase exp that we get during inva,bonus has to come on the end,otherwise someone will train during invance.
-add various bonuses that will secude ppl to kill faster and more mobs.Something like an attainments for example : Kill 10 invaders in 1min ..Harm 10 opponents ..Do 1k damages in total.. also add a prizes for unlocking such things like 1 achievement =50k exp more on the end.
-Put a defended fort/castle etc. in central map range instead of on the edge (getting attacked from several directions) N S E W ..
No more ideas atm.Obviously we can dream about tons of stuff..but its possible to code rly...
Posted 25 February 2014 - 12:39 PM
I also disagree with more gates. Nobody ever really wants to be the gate tbh. Your achievements within the invasions are beyond easy to achieve ( I killed the majority of bosses in the too lowest ranges and that + the hundreds of other i kill give me both of those a/d achievements very quickly, so i imagine higher caps it would be even easier.)
Maybe make invance thread for this Fire? And L can possibly explain what his proposed system is after the magic update and mob update, etc.
Back to whether we want an IM? hmmmm.
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