- we have, less than 10 rules...
- we lose players either because they dont fancy playing a beta game, relevelling, because its not what they are looking for, or because they dont want to expend there time on it yet/ever.
- Compared to other games, rule breakages are punished extremely leniently
- I posted a full list of reasons newbs quit EL in EL forums, with only 2 rules being contributers. But yes men dont seem to acknowledge it.
Issue is nobody respects the rules. I've seen ads for black market gc from same people who voted in the rule, and people just deciding to abide to them if they feel like it.
What your suggesting HadeS with depletable resources is straight from RuneScape. Its still very macroable. And considering they have someone full time employed to seek out macros, thats a combination against it, being too much effort.
Also thinking that some people would use 4-5 chars is a bit excessive. PK server most had main and harv alt. Too much effort for most people. I also hate the comment "Botting and macro-ing is punishable I guess"
because if you dont punish it, and im yet to play a game where they dont completely kill ALL your characters, you screw those who actually play.
I dont know what the soloution to harving should be, maybe just adding depletable resources would require far more on maps with well thought through cool downs and probably more to counter act macroers. Issue is every addition to stop macroers also screws us mixer/harvers, which almost always seems to be missed by fighters or programmers.
Hades, on 10 February 2014 - 05:10 PM, said:
It wouldn't be worse than what we have now - an unlimited amount of static resources that just promote the use of macros and botting, and/or repetitive gameplaying experience.
I wouldnt say it promotes macros but makes it vulnerable. What promotes macros are players that dont see it as an unfair way to gain an upper hand.