Server sided counters.
Posted 03 June 2014 - 05:01 PM
Posted 04 June 2014 - 02:06 AM
I may be a player but i do live inthe real world. No pause button in that as well. I get called away often to deal with family dramas . It would take a bit of the sting out of dying for me.
Posted 04 June 2014 - 03:54 AM
Posted 04 June 2014 - 05:22 AM
Posted 04 June 2014 - 10:50 AM
I would think it would be nice to have that ghost moment to just see the area you died in, rather than a direct "here's your corpse's loc" system. It would lower some stress for invasion deaths in places with only a few passing distinct features, if you could have a few seconds to concentrate on where you died rather than trying to juggle staying alive and making a mental map back to where you are in the case of failure.
Back to the original point of the thread, to do with server side counters, can someone pay for the poll? I bet it will be near universally popular (there are always people who find someway to justify voting against helpful small addition like these).
Posted 04 June 2014 - 12:13 PM
Posted 04 June 2014 - 04:27 PM
Posted 04 June 2014 - 05:36 PM
Penalty for dying I agree with and am happy in part, that OL has such a penalty based system.
1. Drop risk % . Risk of losing contents of bag to it poofing cause you cant find it within current times.
2. Sent to underworld
3. walk back from underworld with 5 health
However a balance is required considering time taken and rarity of materials required to gain and produce high level items. Stuff poofing when i know how much time and effort it represents seems such a waste.
Lose to pvp it does not poof, lose to being wookie in pve then poof.
Poof = Dissapears from game forever. not bend someone over and digitise them although it could be what the intent is of the game? I think not.....
Posted 05 June 2014 - 03:11 AM
Posted 05 June 2014 - 11:26 AM
Get the OP's idea polled and voted in
Posted 05 June 2014 - 11:33 AM
imho bags/death/rpg etc aside, server side counters is a good and sensible idea for all the various reasons put forward. However, there's a lot more that could be done with counters in general that might make the game more interesting. Something that comes to mind (and which could only be supported by server side counters) is to extend player stats to indicate data such as : number of times killed, number of hours played,
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