Every xx OA level you gain 1 perk,
and then you can choose out of a wide variety of perks that suit your play-style
So if you like to build a defensive char you might want to invest in perks that increase your ability to tank
example of what perks could look like;
+3% def on torso
double the health points on remote heal
Increase EMU by 60
and maybe offer a perk reset in the shop for $?
So what do you guys think?
* Sponsored Poll *
sponsored by scarr
NOTE: This poll is about how you earn the Perks, not about the Perks themselves. If PerkPoints based on OA is used, that will effectively give more PP's for other uses (which could be good or bad depending on the point of view). The current alternative is to continue to use PP's and adjust how many are needed carefully and selecting a Perk then reduces how much is available for Attribs.
Edited by scarr, 01 October 2012 - 08:42 AM.
added poll sponsorship